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Robotics/Links/LinkData.openplx

LinkData

LinkData:
    inertia is Physics3D.Bodies.Inertia

    start_position is Math.Vec3
    start_main_axis is Math.Vec3:
        x: 0
        y: 0
        z: 1
    start_normal is Math.Vec3:
        x: 1
        y: 0
        z: 0
    end_position is Math.Vec3
    end_main_axis is Math.Vec3:
        x: 0
        y: 0
        z: 1
    end_normal is Math.Vec3:
        x: 1
        y: 0
        z: 0