Robotics/Links/LinkData.openplx
LinkData: inertia is Physics3D.Bodies.Inertia start_position is Math.Vec3 start_main_axis is Math.Vec3: x: 0 y: 0 z: 1 start_normal is Math.Vec3: x: 1 y: 0 z: 0 end_position is Math.Vec3 end_main_axis is Math.Vec3: x: 0 y: 0 z: 1 end_normal is Math.Vec3: x: 1 y: 0 z: 0