Terrain/Shovel.openplx
Shovel
Shovel: .doc: """ A Shovel can be used to modify terrain Example: Scene is Physics3D.System: shovel_body is ShovelRigidBody shovel is Terrain.Shovel: body: shovel_body top_edge: Math.Line.from_points(shovel_body.top_left, shovel_body.top_right) cutting_edge: Math.Line.from_points(shovel_body.bottom_left, shovel_body.bottom_right) cutting_direction: shovel_body.forward """ body is Physics3D.Bodies.RigidBody top_edge is Math.Line cutting_edge is Math.Line cutting_direction is Math.Vec3