Physics3D/Interactions/Cylindrical.openplx
Cylindrical
# Cylindrical has two DOFs, both Hinges and Prismatics DOFs Cylindrical is Mate: with Physics.Signals.AngleOutputTrait with Physics.Signals.AngularVelocity1DOutputTrait with Physics.Signals.Position1DOutputTrait with Physics.Signals.LinearVelocity1DOutputTrait with Physics3D.Signals.Force3DOutputTrait with Physics3D.Signals.Torque3DOutputTrait .doc: """ A cylindrical which constrain four degrees of freedom between two bodies. The rotation around and translation along the main axis of the two connectors is free. The translational friction along and rotational friction around the axis may be specified. """ # SNAP will try to reposition connected body according to initial_angle initial_angle is Real: 0.0 initial_position is Real: 0.0 dissipation becomes Physics3D.Interactions.Dissipation.DefaultCylindricalDissipation flexibility becomes Physics3D.Interactions.Flexibility.DefaultCylindricalFlexibility toughness becomes Physics3D.Interactions.Toughness.DefaultCylindricalToughness friction_translational is Physics.Interactions.Dissipation.DefaultFriction friction_rotational is Physics.Interactions.Dissipation.DefaultFriction angle_output is Physics.Signals.AngleOutput: enabled: false source: this angular_velocity_output is Physics.Signals.AngularVelocity1DOutput: enabled: false source: this position_output is Physics.Signals.Position1DOutput: source: this enabled: false velocity_output is Physics.Signals.LinearVelocity1DOutput: source: this enabled: false torque_output is Physics3D.Signals.Torque3DOutput: source: this enabled: false force_output is Physics3D.Signals.Force3DOutput: source: this enabled: false