Physics3D/Interactions/Distance.openplx
Distance
Distance is Mate: with Physics.Signals.Position1DOutputTrait with Physics.Signals.Position1DInputTrait with Physics.Signals.Force1DOutputTrait .doc: """ A distance mate constrains only one degree of freedom, which is the distance between two mate connectors. It will try to keep the distance between them to be target_distance, with the constraining force acting along a line between the mate connectors. If one of the bodies is free to move, SNAP will move it the initial_distance along the main_axis during the initialization. """ initial_distance is Real: 0.0 target_distance is Real: initial_distance dissipation becomes Physics3D.Interactions.Dissipation.DefaultDistanceDissipation flexibility becomes Physics3D.Interactions.Flexibility.DefaultDistanceFlexibility toughness becomes Physics3D.Interactions.Toughness.DefaultDistanceThoughness distance_output is Physics.Signals.Position1DOutput: enabled: false source: this target_distance_output is Physics.Signals.Position1DOutput: enabled: false source: this target_distance_input is Physics.Signals.Position1DInput: source: this force_output is Physics.Signals.Force1DOutput: enabled: false source: this