Vehicles/Wheels/RimTrait.openplx
RimTrait
trait RimTrait: radius is Real width is Real rotational_axis is Math.Vec3: {0, 0, 1.0} connector is Physics3D.Interactions.MateConnector: main_axis: rotational_axis
Vehicles/Wheels/RimTrait.openplx
trait RimTrait: radius is Real width is Real rotational_axis is Math.Vec3: {0, 0, 1.0} connector is Physics3D.Interactions.MateConnector: main_axis: rotational_axis