Vehicles/Wheels/Wheel.openplx
Wheel
Wheel is Physics3D.System: rim is Physics3D.Bodies.RigidBody with Vehicles.Wheels.RimTrait connector is Physics3D.Interactions.RedirectedMateConnector connector.redirected_parent: rim rim_alignment_connector is Physics3D.Interactions.MateConnector: position: {0, 0, 0} main_axis: rim.connector.main_axis normal: rim.connector.normal rim_alignment_mate is Physics3D.Interactions.Lock: enabled: false connectors: [rim.connector, rim_alignment_connector]