0.17.4: - Better error reporting for missing assignments and missing ':' - Fix crashes and improved inheritance loops handling - Math: Added rad_to_deg and deg_to_rad functions - Experimental mustache template generation - Fix broken documentation package 0.17.3: - Fix RPATH for openplx-gen 0.17.2: - Fix duplicate requirements in conanfile.py - Fixes for .pyi generation 0.17.1: - Fix broken links in the documentation - Resnap feature prototype - Physics.Signals.SignalInterface prototype - Include openplx-gen in package - Fixes for .pyi generation 0.17.0: - First release without AGX, Python package and nuget package - New syntax: references - New signals for differential and velocity motors - Sensors bundle with force torque sensor 0.16.10: - Add OpenPlxBundles.cmake to bundles conan package 0.16.9: - Rework python swig interface generation to use flexible macros 0.16.8: - C# bindings: Rename % from macro name - openplx_dev.py: Added --shared flag - Change windows install path to bin/x64 and lib/x64 - Fix --addBundlePath flag bug in OpenPlxApplication 0.16.7: - Fix SWIG warnings for C# operator overloading - Fix SWIG C# module generation - Support common install prefix 0.16.6: - Use AGX 2.39.1.2 0.16.5: - Bugfix: Snap would SIGSEGV when using Physics3D.Charges.World as MateConnector 0.16.4: - Properly enable spdlog traces when building shared 0.16.3: - Docs: Fix header styling 0.16.2: - URDF - Support import of branching urdf models - Core API: Added getOpenPlxCoreVersion API methods - Docs: Fix highlighting for newer syntax 0.16.1: - DriveTrain - Update the AutomaticClutch with an disengage duration, and signals for that. - Rename engagement_time to engagement_duration for the AutomaticClutch. 0.16.0: Bundles - Non-backward compatible changes in Python API, all classes now has bundle name as part of class name, e.g. Physics.Signals_AngularVelocity1DInput is now Physics.Physics_Signals_AngularVelocity1DInput. The change is needed in preparation for providing OpenPLX python API in AGX Dynamics. - URDF - Bug fix for package path for visuals 0.15.22: - Add title to documentation pages - Use Click 0.5.6 - Add documentation to Object.h - Physics Bundle: - Bug fix for SNAP with multiple ranges for one DOF. 0.15.21: - Split C# swig interfaces into module and non-module parts 0.15.20: - Adapt documentation hyperlinks for openplx.org 0.15.19 - Fix several memory leaks 0.15.18 - Use weak_ptr for runtime object owner attribute to avoid memory leaks 0.15.17 - Fix null pointer dereference bug in OpenPlxContext::release 0.15.16 - Change Token::None to Token::Empty 0.15.15 - Change TokenType::None to TokenType::NoneType to avoid preprocessor collisions 0.15.14 - URDF - Generate visuals for imported .urdf files. - Suffix TokenType::True and False with Keyword to avoid preprocessor collisions 0.15.13: - Backward compatibility with Big Sur OS and onward for bundles and urdf-plugin. 0.15.12: - Fix workaround for custom spdlog logger - Using Click 0.5.1 0.15.11: - Add SPDLOG_FMT_EXTERNAL flag to all builds - Install and package .pdb files for windows builds 0.15.10: - Using Click 0.5.0 - Support Python 3.12 and Ubuntu 24.04 0.15.9: - Change hash-library to a proper transitive dependency 0.15.8: - Use AGX 2.39.1.0 0.15.7: - Physics Bundle: - Introduced - EnabledInput - EnabledOutput - ActivateInput - ActivatedOutput - EngageInput - EngagedOutput - Interactions implements the EnabledInput and EnabledOutput traits - Robotics Bundle: - VacuumGripper uses ActivateInput, ActivatedOutput - DriveTrain Bundle: - Introduced - TorqueConverterLockUpInput - TorqueConverterLockedUpOutput - EmpiricalTorqueConverter uses TorqueConverterLockUpInput, TorqueConverterLockedUpOutput - AutomaticClutch uses EngageInput, EngagedOutput - Backward compatibility apple-clang compiler 13.0 and Big Sur OS and onward. - New bulldozer tutorial showing how to add shovels, tracks and a drivetrain to an agx model. 0.15.6: - Fix memory leaks in openplx.core - Add shared libraries to conan artifacts 0.15.5: - Use $ORIGIN RPATH in deliverables - Bugfix for openplx_view --debug-render-frames - Support older OSX, from Big Sur (11) and onward. 0.15.4: - Add debug binaries to release artifacts 0.15.3: - Added hash-library dependency to deliverables - Physics3D - Bug fixes for SNAP regarding edge cases where SNAP would either do wrong or nothing. - agx api: Fixed std::move issue in signal queues 0.15.2 - Physics3D Signals removed - RigidBodyRPYOutput & RigidBodyPositionOutput replaced by RPYOutput & Position3DOutput - HingeAngularVelocityOutput replaced by AngularVelocity1DOutput - TorqueMotorInput replaced by Torque1DInput - TorsionSpringAngleInput replaced by AngleInput - LinearSpringPositionInput replaced by Position1DOutput - Both AngularVelocityDriveTrain and TorqueDriveTrain replaced by FlexibleJointDriveTrain - LinearVelocityMotorVelocityInput replaced by LinearVelocity1DInput - RotationalVelocityMotorVelocityInput replaced by AngularVelocity1DInput - Physics1D Signals removed - RotationalVelocityMotor1DVelocityInput replaced by AngularVelocity1DInput - RotationalBodyAngularVelocityOutput replaced by AngularVelocity1DOutput - RotationalBodyAngleOutput replaced by AngleOutput - Physics1D.Interactions.VelocityMotor.desired_speed -> VelocityMotor.target_speed - Physics3D.Interactions.VelocityMotor.desired_speed -> VelocityMotor.target_speed - Refactored signal handling to use non-singleton signal queues 0.15.1 - Add migration for 0.14.0 to 0.15.0 that renames .brick files to .openplx. Use openplx_migrate. 0.15.0 - Brick has been renamed to OpenPLX - File extension is now .openplx - All command line commands changed to openplx, e.g. brickview is now openplx_view etc - Python module rebrick renamed to openplx - Python package brickagx renamed to agx-openplx - Python package brickbundles renamed to openplx-bundles and module to openplxbundles - C# brick package Algoryx.Brick renamed to Algoryx.OpenPLX - C++ namespace Brick renamed to openplx - C++ namespace BrickAgx renamed to agxopenplx - Physics - ForceMotorForceInput replaced by Force1DInputTrait in ForceMotor - Fixed bug when having duplicate model declarations 0.14.0 - Runtime tree now has UUIDv5 support - BrickAgxApi changed, load_brick_string and load_brick_file now take OptParams with optional parameters. - Brick Core API modified to suit Unreal better, returns references etc. 0.13.6 - BrickApplication added to help building Brick Applications in Python. 0.13.5 - Fix visuals when loading only RigidBody - Added agx_debug_render_frame to MateConnector for viewing mateconnectors 0.13.4 - TerrainMaterials can be merged. - Prototype visual material: TextureMaterial for textures for .obj files - Fix bug when loading a RigidBody model - Fix bug when using references in initializers 0.13.3 - DriveTrain - Add missing Gear -> FlexibleGear migration - Materials - Physics.Charges.Material now has unique_name attribute in order to uniquely identify Materials. - Materials from different sources can now be merged when they share the same unique_name and properties - Terrain - TerrainMaterial and TerrainMaterialLibrary are introduced. - A Terrain can specify a TerrainMaterial 0.13.2 - Click: If no RobotOutput is present, then all signals will be sent with `--enable-click` argument. - Include urdf_plugin dependencies in windows binary release package - DriveTrain - Introducing FlexibleGear and ViscousGear, the DriveTrain.Gear is now considered ideal. 0.13.1 - Core: - Fix references semantics (fixes invalid cycle found error bug) - Include conan dependencies in windows binary release package - Click: Fall back to angle for unhandled Real and Int values, so that values with unsupported (by click) units are sent. 0.13.0 - Robotics - CoupledJointDriveTrain, interconnection between one actuated joint and one mimic. - DriveTrain - Bug fix for AutomaticClutch - Bug fix for PrismaticActuator - ManualClutch has renamed attributes. Migration provided. - AutomaticClutch has input and output so that it can be engaged and inspected - Gear has ratio input and output - BrickAgx: Fix AutomaticClutch so that it can be engaged. - Physics - Interaction.Dissipation.Friction types moved from Physics3D - Introduced simple DryConstantNormalForceFriction and DryDepthScaledConstantNormalForceFriction - Physics3D - Replaced Oriented Friction Models with OrientedFrictionTraits 0.12.1 - Bundles - Remove error-log "There is no origin in the system" 0.12.0 - Bundles - Motion control possible to specify in RigidBody with is_dynamic. Replacing kinematically_controlled in Physics3D.System. - Initial velocities for rigid bodies are now specified in the parent system frame. - RigidBodyVelocityOutput is replaced with LinearVelocity3DOutput. Migration provided. - Introducing a reference_body for Physics3D.System - SNAP will use the reference_body as a starting point to assemble using mates. - Fix bug in Python bindings when nullptr Brick::Core::Object was returned 0.11.0 - Bundle dependency handling - Dependencies are now transitive --> transitive dependency listings are no longer needed - Dependencies can be versioned so that the dependency system can warn when outdated dependencies are used. - Bundles - FlexibleHingeJoint removed, replaced by FlexibleJointTrait. - Update ontology for Robotics - FlexibleVelocityJoint -> FlexibleAngularVelocityJoint, breaking backward compatibility. Migration provided. - DriveTrain bundle: GearBox added - Removed Physics3D.Transform, replaced with Math.AffineTransform - Added euler angle factory methods for Math::Quat - Adds default true enabled flag to Signals.Output - Physics3D.Signals.MateConnector.Velocity3DOutput changed name to LinearVelocity3DOutput. Migration provided. - Adds initializer syntax for simple initializers: v is Math.Vec3: { 1.0, 2.0, 3.0 } - ObserverFrames imported from AGX (as MateConnector) are created again by BrickAgx even if they are not used by Brick. - brickview cmd arg renamed to --debug-render-frames without requiring an .obj file. - --debug-render-frames using agxOSG::createAxis for mate connectors and rigid body model center. - Fixed bug when referencing nested objects in externally created objects 0.10.3 - Adds include_in_mass_properties flag to Physics3D.Charges.ContactGeometry. - Converts C++ exceptions to Python exceptions so they can be caught in Python code. 0.10.2 - brickmigrate bugfix, SWIG destructor warnings fixed. 0.10.1 - brickserialize python script for converting a brick file to json 0.10.0 - Function names refactored to conform to snake case in (use migrate tool to update!): - Math.Vec2 - Math.Vec3 - Math.AffineTransform - Math.Matrix3x3 - Math.Matrix4x4 - Physics.Signal.ValueOutputSignal - Robotics.Signals.RobotInputSignal - onInit refactored to conform to snake case on_init - Added migrate command for migrating Brick files from one Bundle version to another. - Torque1DOutput using Torque1DOutputTrait for all types with torque output. 0.9.3 - Use AGX 2.38.0.2 0.9.2 - New language feature: traits - Fix bug where assignments in same model would take precedence over each other 0.9.1 - Use AGX 2.38.0.0 0.9.0 - Improved stability of AgxToBrickMapper - support numbers as first characters - support {}[]() in model names - support colliding model names, for different types. - Update ontology for Physics3D.Interaction - Damping -> Dissipation - Breakableness-> Toughness - Deformation -> Flexibility - Slack -> Clearance - Friction is now part of the Dissipation namespace - Update ontology for Robotics - EndEffectors - Deformation and elasticity has become flexibility. - Damping has become dissipation. - Joints - Specific Elastic and DampedElastic Joints removed in favor of nested becomes. - Physics3D.Interactions.Ball mapped from and to AGX - Fix C# garbage collect issue when using InputSignalListener 0.8.10 - Bugfix: Error is now reported when MateConnector not in RigidBody or System (caused SIGSEGV before) - Use Click 0.4.1 using protobuf 5.27.0 - Errors that now report name causing error: MethodNotFound, MemberNotFound, TypeNotFound 0.8.9 - Support geometries in systems, mapping both for AgxToBrick and BrickToAgx - Fix bug with member accesses in nested declarations - Improved Brick::Core::Object api with utility methods: - getObject - finds a nested object by a '.' segmented path - getNumber - finds a nested real/int by a '.' segmented path - getBool - finds a nested bool by a '.' segmented path - getString - find a nested string by a '.' segmented path - toJson - serializes the object to json - Allow pretty printing of Brick::Core::Object in python with `str(object)` 0.8.8 - Ignore error message for missing material when it is not required 0.8.7 - Use Click 0.4.0 - Fix protocol bug -> jointsensors list invalid - Sends output as jointSensorsInOrder name - Allows Force1D as Click Input - RobotInputSignal now has only values: Value[] instead of angles, angleVelocities, torques - Support nested annotations - C# bindings - Always copy .dlls in nuget config - Expose AgxBrickErrorFormatter 0.8.6 - Return bool from ClickAdapter::manualPreFrame to allow busy wait for click input 0.8.5 - Map friction models from imported agx files - Support for import of aagx files - Support agx constraint solve types as .agx_solve_type annotation in Mates - Support for nested declarations - Bug fix for using debug-render-tnc - Removes Vec3OutputSignal and RealOutputSignal which are not used anymore in favor of ValueOutputSignal - ErrorHandling - Name reported for VariableNotFound, SymbolAlreadyDefined, and ImportedFileNotFound errors. 0.8.4: - Supports relative MateConnector.RPYOutput. - SNAP - Assembling looped linked systems of crane arms with hydraulic cylinders and links. - Implements ForceMotor and ForceMotorForceInput 0.8.3: - Use AGX 2.37.3.4 0.8.2: - Visuals: - Fixes bug where visuals would collide - Implements ConvexMesh visual 0.8.1: - Math bundle: - Move Utils to Functions - Add square root - C# bindings - Bind InputSignalListener and OutputSignalListener - Bind ClickAdapter 0.8.0: - SNAP: - Handles cylinder systems to be rotated and translated into place. - agxtobrick: - Maps agx material to brick - Does not add AGX materials to visual geometries anymore - RelativeTransform is no longer created (use the created MateConnector instead). Breaking change! - Physics3D: - MateConnector Outputs are renamed: - DirectionalAccelerationOutput -> Acceleration3DOutput - DirectionalAngularAccelerationOutput -> AngularAcceleration3DOutput - DirectionalVelocityOutput -> Velocity3DOutput - DirectionalAngularVelocityOutput -> AngularVelocity3DOutput - Physics: - InputOutputType.AngularVelocity -> InputOutputType.AngularVelocity1D - InputOutputType.Torque -> InputOutputType.Torque1D - InputOutputType.AngularVelocity -> InputOutputType.AngularVelocity1D 0.7.5: - Brick syntax: - Allow linebreak in expressions (inside parenthesis or brackets) - Physics3D: - Remove RelativeTransform - use MateConnector instead. - Add MateConnector Outputs for position, rotation, acceleration, velocity, angular velocity and angular acceleration. - Use Click 0.3.2 0.7.4: - BRICK -> AGX mapping: - No longer create extra constraints for locks 0.7.3: - c# bindings - Use /p:Platform=x64 when building nuget to ensure x64 dlls 0.7.2: - No changes 0.7.1 - Fix for RedirectedMateConnectors, they affect track and suction cup modeling - BRICK -> AGX mapping: - No longer creates extra hinges for Prismatic and Cylindrical motors - No longer create extra constraints for ranges 0.7.0: - Removed unhelpful INFO log - C# api: - Makes it possible to use AGXPlugin by exposing AGXCache - BRICK -> AGX mapping: - No longer creates extra hinges for Hinge motors, appends new TargetSpeedControllers as secondary constraints instead. - NOTE: This means resulting AGX tree is different than before. - Use AGX 2.37.3.3 0.6.3: - .agx import: - Preserve locked at zero speed settings in motor 1d - Preserve motion control - Fix constraint direction 0.6.2: - Allow var declaration with same name as owning model declaration - .agx import: - MateConnector created from AGX ObserverFrames with a RigidBody 0.6.1: - Add extended import syntax: import @"file.agx" as MyNS.MyModel: .discard_rigid_body_positions: true .regenerate_shape_uuids: true - import ... as will put the imported model in the specified namespace to avoid name collisions between AGX models. - .discard_rigid_body_positions: true will discard the rigid body positions enabling SNAP on AGX bodies. - .regenerate_shape_uuids: true will regenerate the shape uuids to avoid collisions between shapes from different AGX models. - Negative annotations values support - DriveTrain bundle: CombustionEngine added - Tracks bundle: Add support for TrackProperties as annotations - Physics3D bundle: LinearSpringPositionInput added - Check and empty InputSignals and warn if not empty when adding InputSignalListener - .agx import: - Preserve damping parameters for Range1D and Lock1D 0.6.0: - C# api: - Add bindings for operator overloads - .agx import: - Preserve damping and compliance parameters for Hinge, Prismatic, Lock and Cylindrical - Use AGX 2.37.3.2 - DriveTrain bundle: TorqueConverter added - Vehicles bundle: Render track nodes when using visuals - Physics3D bundle: Fix SNAP issue with redirected mate connector 0.5.0: - All Outputs now have a type indicating what type of Signal they emit. - Robotics breaking change: - RobotOutput angle_sources, angular_velocity_sources and torque_sources are replaced by joint_sources - This means joint_sources can be any Output, since resolution depends on Output.type rather that the type of the Output itself. - .agx import - Preserve collision groups - Preserve secondary constraints into Brick interactions 0.4.6: - .agx import - Preserve enable collisions for imported geometries - Fix bug with visual geometry transforms when importing .agx file in brickview. 0.4.5: - Support for exponential syntax: 0.02e04, 242.1E-3, etc. - Fix bug with visual geometry transforms when importing .agx file - Minimal visuals bundle added in order to solve the bug. - Boolean attributes for disabling physics and snap for mate's - Boolean attribute for disabling collision for ContactGeometry - VacuumGripper model with vacuum system and one or more deformable suction cups. - Suction cups model with both collapsed and relaxed state. - Friction models for free degrees of freedom for mates. - Click: - Support controlevents for suction cup 0.4.4: - Remove OSG dependency from C# API 0.4.3: - Use Click 0.3.1 - Renamed max/min_force to max/min_effort in Physics.Interactions.Interaction1DOF - Support limits in URDF files - Use AGX 2.37.3.0 0.4.2: - Report error if the filename given to Brick does not exist - URDF: - Urdf.PackagePath can be used to define URDF packagepaths. See panda.brick for example. - Physics3D.Charges.ObjGeometry is renamed to ExternalTriMeshGeometry - Robotics.Links.RigidObjLink is renamed to RigidTriMeshLink 0.4.1: - Add support for prismatic motors in AGX to brick mapper - Reverted AGX renderdata bugfix because of unintended behaviour, i.e. AGX Shape groups again might lead to badly transformed graphics. - Detect duplicate symbols across bundle when importing. 0.4.0: - Import: - Support import of URDF files. - Greatly improved load time for big models, e.g. when importing AGX or URDF files. - C# API - Add Brick:: namespace prefix to all generated bundle classes - This helps to avoid namespace collisions with Math in the C# bindings - Click: - Optional naming of Sensors and Inputs using attribute reference_id, allowing for short names in Click messages - Breaking changes in Robotics bundle: - RobotOutput.sensor_sources removed, use RobotOutput.sensors instead. - Added RobotOutput.object_sources (Only Position and RPY supported in Click) and torques to be Click backward compatible - Infers input ControlType if all inputs have same type, to be Click backward compatible. - Importing agx files: - Fixed bug for AGX renderdata, was not transformed correctly when AGX Geometry contained Shape groups. 0.3.11 - Introduce Tracks in the Vehicles bundle. - Introduce RedirectedMateConnector, PlanarStructuralConnector and AdaptiveMateConnector. - Introduce StructuralPlane, for modeling in a plane. 0.3.10 - Change default value for the inertia of the 1D rotational shaft that AGX creates for HingeActuators to 1E-4. - still possible to override using .agx_actuator_internal_inertia 0.3.9 - LockLimitStressBreakablenessBreakableness renamed to LockLimitStressBreakableness - Importing agx files: - Added support for multiple instances of same name, by renaming to _ - Fix bug preventing use of uuid in arrays and constants, e.g. unnamed objects in charges array. - Signals and Click: - Fix bug in RobotInput targets, is now respecting order of Inputs wrt Click. - Performance of brick.core: - Caching namespace lookup - Two models can have the same name in two different namespaces 0.3.8 - Mapping DriveTrain to AGX - HingeActuator and PrismaticActuator gets internal inertia 1e-7, overridable using .agx_actuator_internal_inertia 0.3.7 - Add Physics3D.RelativeTransform - Add Terrain.Shovel and Terrain.Terrain - Fix multplication order bug in Snap - Breaking backward compatibility: - RobotInput now takes one targets array instead of multiple, each entry can be any type of input. 0.3.6 - Added TorqueMotor and TorqueHingeJoint 0.3.5 - Added KinematicLock that allows users to merge RigidBodies kinematically - Use AGX 2.37.2.0 - Added AffineMatrix and fixes rowmajor/colmajor bug in Matrix4x4, AffineMatrix and Snap. 0.3.4 - Removes the 0.1.0 version solution for referencing AGX files. - Adds AGX Plugin that enables referencing and extending AGX files from Brick files using `import @"agxfile.agx"`, see AGXBrick/examples directory for more. - Snap: - Added support for closing loops, see examples/triple_rod_loop.brick - Bug fixes for hierarchal systems in systems 0.3.3 - Upload nuget package to nuget.org 0.3.2 - Publish nuget package for AgxBrick 0.3.1 - Fix bug where errors was not reported to command line (e.g. in AGXBrick, brickview) 0.3.0 - Refactor namespaces and update documentation for the Physics bundle. - Joint and contact slack. - Different types of friction. - Mechanical damping, deformation and breakableness definitions for interactions. - Use AGX 2.37.1.0 - DriveTrain Actuators now has a Mate attribute, instead of being Mates. - Flexible Robotics Joints have a DriveTrain attribute 0.2.1 - Support Click Handshake, ResetMessage, ErrorMessage and SensorRequest. - Implement Rigidbody RPY output signal - Support Click Position and RPY outputs 0.2.0 - Use AGX 2.37.0.1 0.1.0 - Using ValueOutputSignals and support for multiple values per Sensor - Click: supports multiple values per Sensor. - Python API is more Pythonic, e.g. Python types returned and downcasts properly performed from C++ - Reference and extend AGX files from Brick files. - AGXBrick and brickview infers mass inertia tensor and local center of mass transform. 0.0.27 - Click sends ResetMessage to client on scene reload - Fixes Click stopping when reloading scene - Bugfix: min_force and max_force in RotationalVelocityMotor were not applied 0.0.26 - Uses click 0.2.0 and requires click clients to use click 0.2.0 for Sensor Outputs - Adds SensorValues to RobotOutput and RobotOutputSignals - Adds Physics3D.Interactions.Lock - Support for Lock and more primitive contact geometries in agxtobrick - Adds signals for Physics1D signal outputs: - RotationalBodyAngleOutput - RotationalBodyAngularVelocityOutput - RotationalVelocityMotor1DTorqueOutput - GearTorqueOutput 0.0.25 - Update brick physics docs to show namespaces - Implement sphere contact geometry - Trimesh support in agxtobrick - external inheritance prototype 0.0.24 - Refactor brick physics namespaces - agxtobrick prototype 0.0.23 - RobotInput uses 1D Velocity input. 0.0.22 - Bugfix: Will not propagate corrupt evaluated tree to SNAP to prevent crashes 0.0.21 - Support Python 3.10 on Ubuntu 22.04 0.0.20 - Added Material documentation 0.0.19 - Fix bug in snap where frames would not be positioned - Fix bug in arithmetic handling with mixed Int and Real - Implement FlexibleVelocityJoint - Fixed AGXBrick/examples, some did not work - Better VSCode TestMate support 0.0.18 - Report error if trying to create a cyclic type - Fix bug with empty models - Updated developer documentation - Update oriented coulomb friction 0.0.17 - Support Materials - Bugfix DriveTrain 0.0.16 - Towards AGX 2.36.1.5 - --enable-click runs graphics in 60 Hz by default. - ctrl-break works for brickview - C# API 0.0.15 - Faster and more stable Automatic Continuous Integration - brickview - allows agx cmdline parameters - fix --enable-click failing - Fixes e keyboard press and -p cmdline flag with --enable-click - Add --update-on-reload, --loglevel, --debug-render-tnc, --modelname - AGXBrick - Fixes e keyboard press and -p cmdline flag with --enable-click 0.0.14 - Add --version to brick, AGXBrick, brickview - Windows: Fix python dll issue when using brickagx. - brickagx depend on which AGX is installed. 0.0.13 - Add brickview cmd 0.0.12 - Autogenerated documentation for bundles 0.0.7 - brick.core - Operator overloading - @string-support - MultiLine strings and DocStrings - SWIG c# Bindings - bundles - Robotics - Simulation - Signals and filters - DriveTrain - Physics1D - AGXBrick - Signals and filters - OBJ support - Click support 0.0.3 - Basic Python API BrickAgx - Basic geometries implemented - Basic Simulation bundle including Signals - Basic SNAP for hinge, prismatic, cylindrical - MateFrame instead of local transform 0.0.2 - Last codebase with both AST and modeltree 0.0.1 - First release