Vehicles/Ripper/Interfaces/Shank
TripleShovel
trait TripleShovel is DualShovel: left_upper_corner_3 is Math.Vec3 right_upper_corner_3 is Math.Vec3 left_lower_corner_3 is Math.Vec3 right_lower_corner_3 is Math.Vec3 shovel_3 is Terrain.Shovel: body: this.body top_edge: Math.Line.from_points(right_upper_corner_3, left_upper_corner_3) cutting_edge: Math.Line.from_points(right_lower_corner_3, left_lower_corner_3)