MachineModeling/Components/Primitive/Link/Traits/ConvexShape.openplx
ConvexShape
trait ConvexShape: in_between_axis is Math.Vec3: (connector_1.position-connector_2.position).normal() cross_axis is Math.Vec3: connector_1.main_axis.cross(in_between_axis).normal() shape_width is Real: 0.01 shape_height is Real: 0.05 body.geometry is Physics3D.Geometries.ConvexMesh: vertices: [connector_1.position, connector_2.position, connector_1.position + connector_1.main_axis * -shape_width + cross_axis * -shape_height, connector_2.position + connector_2.main_axis * -shape_width + cross_axis * -shape_height, connector_1.position + connector_1.main_axis * shape_width + cross_axis * -shape_height, connector_2.position + connector_2.main_axis * shape_width + cross_axis * -shape_height, connector_1.position + connector_1.main_axis * -shape_width + cross_axis * shape_height, connector_2.position + connector_2.main_axis * -shape_width + cross_axis * shape_height, connector_1.position + connector_1.main_axis * shape_width + cross_axis * shape_height, connector_2.position + connector_2.main_axis * shape_width + cross_axis * shape_height] body.visual is Visuals.Geometries.ConvexMesh: vertices: body.geometry.vertices