Vehicles/Bulldozers/Components/Blades/Base.openplx
Base
Base is MachineModeling.Components.Primitive.Base: right_upper_corner is Math.Vec3: right_upper_connector.position left_upper_corner is Math.Vec3: left_upper_connector.position right_lower_corner is Math.Vec3: right_lower_connector.position left_lower_corner is Math.Vec3: left_lower_connector.position shovel is Terrain.Shovel: body: body top_edge: Math.Line.from_points(right_upper_corner, left_upper_corner) cutting_edge: Math.Line.from_points(right_lower_corner, left_lower_corner) left_upper_connector is Physics3D.Interactions.MateConnector right_upper_connector is Physics3D.Interactions.MateConnector left_mid_connector is Physics3D.Interactions.MateConnector right_mid_connector is Physics3D.Interactions.MateConnector left_lower_connector is Physics3D.Interactions.MateConnector right_lower_connector is Physics3D.Interactions.MateConnector