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Vehicles/Bulldozers/Components/Blades/Base.openplx

Base

Base is MachineModeling.Components.Primitive.Base:
    right_upper_corner is Math.Vec3: right_upper_connector.position
    left_upper_corner is Math.Vec3: left_upper_connector.position
    right_lower_corner is Math.Vec3: right_lower_connector.position
    left_lower_corner is Math.Vec3: left_lower_connector.position

    shovel is Terrain.Shovel:
        body: body
        top_edge: Math.Line.from_points(right_upper_corner, left_upper_corner)
        cutting_edge: Math.Line.from_points(right_lower_corner, left_lower_corner)

    left_upper_connector is Physics3D.Interactions.MateConnector
    right_upper_connector is Physics3D.Interactions.MateConnector
    left_mid_connector is Physics3D.Interactions.MateConnector
    right_mid_connector is Physics3D.Interactions.MateConnector
    left_lower_connector is Physics3D.Interactions.MateConnector
    right_lower_connector is Physics3D.Interactions.MateConnector

OpenPLX is a work in progress. This draft version will evolve with user feedback and experience. We welcome your input and collaboration.
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