Control/Keyboard/Actions
Ramp
Ramp is Control.Keyboard.Action: with HoldTrait .doc: """ Keyboard action that continuously ramps a value while the key is held. The ramp starts from `initial_value`. The value then changes at `rate` units per second. An optional shared_state reference allows for sharing the current state among several Ramp actions. Make sure you have one Ramp action that is the "source of truth" and all other Ramp actions that shares its state refers to the same one. Optional `min` and `max` bounds clamp the resulting value. """ initial_value is Real: 0.0 optional shared_state is Ramp reference rate is Real optional min is Real optional max is Real