Visuals/Materials/SurfaceFeatures
AmbientOcclusion
trait AmbientOcclusion: .doc: """ Defines the geometry self-occlusion using a texture to define the local occlusion level at any point on the geometry surface. """ ambient_occlusion_map is Visuals.Textures.Texture ambient_occlusion_scale is Real: 1 # Propagate outer values to the physical visible light spectrum band visible becomes Visuals.Optics.VisibleBand with Visuals.Optics.SurfaceFeatures.AmbientOcclusion: ambient_occlusion_map: ambient_occlusion_map ambient_occlusion_scale: ambient_occlusion_scale