Visuals/Optics/SurfaceFeatures
Transparency
trait Transparency: .doc: """ Defines a material as being partially transparent either across the entire surface or in certain parts as defined by the alpha_map. It is common to use a single texture for base_color and alpha values which can be achieved using a swizzle operation on the alpha_map texture. If an alpha_map is provided, the sampled values is scaled by the constant alpha value. Otherwise, the alpha value is used as is. """ alpha is Real: 1.0 alpha_map is Visuals.Textures.DefaultTexture