Vehicles/Ripper/Interfaces/Shank
SingleShovel
trait SingleShovel: left_upper_corner is Math.Vec3 right_upper_corner is Math.Vec3 left_lower_corner is Math.Vec3 right_lower_corner is Math.Vec3 shovel is Terrain.Shovel: body: this.body top_edge: Math.Line.from_points(right_upper_corner, left_upper_corner) cutting_edge: Math.Line.from_points(right_lower_corner, left_lower_corner)