Visuals/Materials/SurfaceFeatures
Metallic
trait Metallic: .doc: """ A surface's metallic value defines whether the surface is dielectric (non-metallic, value = 0) or not. This property can be defined for the surface as a whole or vary using a texture mapping. Physically speaking, this property is binary and only values of 0 or 1 are physically accurate, many engines, however, allow blending between the modes by specifying values in between. If an metallic_map is provided, the sampled values is scaled by the constant metallic value. Otherwise, the metallic value is used as is. """ metallic is Real: 1.0 metallic_map is Visuals.Textures.DefaultTexture # Propagate outer values to the physical visible light spectrum band visible becomes Visuals.Optics.VisibleBand with Visuals.Optics.SurfaceFeatures.Metallic: metallic: metallic metallic_map: metallic_map