Visuals/Materials/SurfaceFeatures
Normal
trait Normal: .doc: """ Defines sub-geometry level features using a texture to define the local normals at any given point on the geometry surface. """ normal_map is Visuals.Textures.Texture # Has no defaults normal_scale is Real: 1.0 # Propagate outer values to the physical visible light spectrum band visible becomes Visuals.Optics.VisibleBand with Visuals.Optics.SurfaceFeatures.Normal: normal_map: normal_map normal_scale: normal_scale