Physics3D/Interactions
ConstantVelocity
ConstantVelocity is Mate: with Physics.Signals.AngleOutputTrait with Physics.Signals.AngularVelocity1DOutputTrait with Physics3D.Signals.Force3DOutputTrait with Physics3D.Signals.Torque3DOutputTrait .doc: """ A constant velocity mate which constrains four degrees of freedom between two bodies. Two rotational degrees of freedom are left unconstrained - rotation around normal and cross. When rotating one body around main, the constrained degree of freedom will keep the rotatation constant around their local main axes. """ # SNAP will try to reposition connected body according to the initial angles # around normal and cross. initial_normal_angle is Real: 0.0 initial_cross_angle is Real: 0.0 dissipation becomes Physics3D.Interactions.Dissipation.DefaultConstantVelocityDissipation flexibility becomes Physics3D.Interactions.Flexibility.DefaultConstantVelocityFlexibility toughness becomes Physics3D.Interactions.Toughness.DefaultConstantVelocityToughness normal_angle_output is Physics.Signals.AngleOutput: enabled: false source: this cross_angle_output is Physics.Signals.AngleOutput: enabled: false source: this torque_output is Physics3D.Signals.Torque3DOutput: source: this enabled: false force_output is Physics3D.Signals.Force3DOutput: source: this enabled: false