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Vehicles/Excavator/Components/Tool/Bucket

Base

Base is Vehicles.Excavator.Components.Tool.Base:
    .doc: """
    The `Bucket.Base` model extends the `Tool.Base` by defining a `Terrain.Shovel` which
    will allow for the bucket to dig and deform the terrain.

    The variables `left/right_upper/lower_corner` defines the `top_edge` and
    `cutting_edge` of the bucket.
    """

    left_upper_corner is Math.Vec3
    right_upper_corner is Math.Vec3
    left_lower_corner is Math.Vec3
    right_lower_corner is Math.Vec3

    shovel is Terrain.Shovel:
        top_edge: Math.Line.from_points(right_upper_corner, left_upper_corner)
        cutting_edge: Math.Line.from_points(right_lower_corner, left_lower_corner)

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