Vehicles/Excavator/Components/Tool/Bucket
Base
Base is Vehicles.Excavator.Components.Tool.Base: .doc: """ The `Bucket.Base` model extends the `Tool.Base` by defining a `Terrain.Shovel` which will allow for the bucket to dig and deform the terrain. The variables `left/right_upper/lower_corner` defines the `top_edge` and `cutting_edge` of the bucket. """ left_upper_corner is Math.Vec3 right_upper_corner is Math.Vec3 left_lower_corner is Math.Vec3 right_lower_corner is Math.Vec3 shovel is Terrain.Shovel: top_edge: Math.Line.from_points(right_upper_corner, left_upper_corner) cutting_edge: Math.Line.from_points(right_lower_corner, left_lower_corner)