Physics3D/Interactions
Universal
Universal is Mate: with Physics.Signals.AngleOutputTrait with Physics.Signals.AngularVelocity1DOutputTrait with Physics3D.Signals.Force3DOutputTrait with Physics3D.Signals.Torque3DOutputTrait .doc: """ A universal mate which constrains four degrees of freedom between two bodies. Two rotational degrees of freedom are left unconstrained - rotation around normal and cross. When rotating one body around main, the constrained degree of freedom of the angle around main is depending on the current normal and cross angles. """ # SNAP will try to reposition connected body according to the initial angles # around normal and cross. initial_normal_angle is Real: 0.0 initial_cross_angle is Real: 0.0 dissipation becomes Physics3D.Interactions.Dissipation.DefaultUniversalDissipation flexibility becomes Physics3D.Interactions.Flexibility.DefaultUniversalFlexibility toughness becomes Physics3D.Interactions.Toughness.DefaultUniversalToughness cross_angle_output is Physics.Signals.AngleOutput: enabled: false source: this normal_angle_output is Physics.Signals.AngleOutput: enabled: false source: this torque_output is Physics3D.Signals.Torque3DOutput: source: this enabled: false force_output is Physics3D.Signals.Force3DOutput: source: this enabled: false