Visuals/Materials
Material
Material is Physics.Optics.Material: with Visuals.Optics.VisualMaterial .doc: """ This model serves as a base for all visual materials, providing an abstraction to the physical composition of the material that is more similar to typical material modelling workflows. To create a custom material, this model should be used as a base and specific surface feature traits should be added depending on the properties of the material. For instance, to model a red, metallic, material, on would do like so: const RedMetallic is Visuals.Materials.Material: with Visuals.Materials.SurfaceFeatures.BaseColor with Visuals.Materials.SurfaceFeatures.Metallic base_color_tint: Visuals.Properties.Color.from_rgb(1,0,0) metallic: 1 """