LinkData:
inertia is Physics3D.Bodies.Inertia
start_position is Math.Vec3
start_main_axis is Math.Vec3:
x: 0
y: 0
z: 1
start_normal is Math.Vec3:
x: 1
y: 0
z: 0
end_position is Math.Vec3
end_main_axis is Math.Vec3:
x: 0
y: 0
z: 1
end_normal is Math.Vec3:
x: 1
y: 0
z: 0